Squash and stretch
- I have used this principle in my opinion. One example where i used it was when the little co2 cloud from the car shot up into the sky, one of the co2 characters ate it up but whilst it shot up the co2 character speeds up to eat it up and gets a bit bigger to demonstrate the eating it up. Also my driver blinks in the car which portrays this,
Anticipation
- The scene where the characters are introduce in the sky, just before the polar bear scene. The fading to black whilst keeping the two evil clouds red, then they enlarge and fly off the screen anticipates that its building up to a scene, in my case its building up to an evil scene for the co2 clouds which is shown by the clouds being last on screen and having an evil enlarge.
Staging
- Staging is directing the audience's eye to a certain importance in the scene. In my animation theres not so much an obvious part where i used staging but I could say an example of staging is where the co2 comes out the car, and goes up into the sky. The camera tracks it and its the only animated element so it draws the audience eye to look at it.
Slow in and out
- Again in the scene of the characters in the sky, the scene is fast pace till the co2 character eats the little co2 cloud the scene slows down in sync with the music. This emphasises that something bad is happening.
Arcs
- For Arcs I could say the wheels spinning on the car are spun from the central point of the alloy wheel to look realistic.
Secondary action
- My secondary action can be blinking and the movement of eyes of the driver in the car. The little exhaust smoke coming out, the flames spinning round the sun. The exclamation mark that appears when the female polar bear is woken up, her eyes open and her mouth looks more shocked too.
Timing
- When the car leaves the scene at the start the street stops panning and the car is drives off screen whilst the scene is fading out to black in the background. The reactions of the characters when the polar bear is separated is timed well too, each character don't react at the exact same time but at very very similar times which is more realistic.
Exaggeration
- The co2 characters colour tints to red to show that they are hot is an example of exaggeration. Also the reactions of the characters in the sky can be classed as exaggeration.
Solid drawing
- My whole art style is consistent, 2D unnatural, childish cartoon look.
Appeal
- As my animation is based on characters and personalities, appeal is portrayed a lot. You could describe the characters as cute, playful and fun. Each character has a personality which is conveyed by the facial features e.g. the Co2 cloud looks evil which appeals. The sun looks nervous and anxious. The clouds look peaceful. The human driving the car looks unaware, casual and just plain.
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